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MLP & design system

Ship a minimum lovable product in a few months, and a design system that carries the load.

We build with your teams, at the rhythm of releases, a product your users adopt and an industrialised base the next teams take over without debt.

01.Your challenges

This may sound familiar if…

  • 01.

    An MVP shipped that nobody uses.

    The minimum scope was respected, the lovable was lost on the way. The product works, it simply makes nobody want to come back.

  • 02.

    Screens that drift from one team to the next.

    Three teams, three buttons, three ways of showing an error. With no shared base, every new feature adds inconsistency and debt.

  • 03.

    A release that is still an event.

    When shipping is frightening, you ship rarely, and you ship big. User feedback arrives too late to change anything.

  • Two speakers presenting Prysm to an attentive room
  • Two designers in conversation on a studio sofa
  • Three team members talking in a bright room
  • Un designer montre son écran à une collègue, tous deux assis sur un canapé
  • Three team members talking, laptops on their knees
  • A designer smiles at her screen, mug in hand
  • A Prysm round table, mic in hand, in front of the magazine poster

02.Our method

Our approach

  1. Two speakers presenting Prysm to an attentive room

    01/ 04

    Frame a first milestone you can really ship.

    We identify the smallest scope that already creates value, and commit together to a release date.

  2. A Prysm round table, mic in hand, in front of the magazine poster

    02/ 04

    Build with your teams, not next to them.

    Designers and developers work to the same rhythm, in the same rituals. What is drawn on Monday can be handled on Friday.

  3. Group photo of the team gathered on benches

    03/ 04

    Industrialise the design system as you go.

    Every component shipped enters the library, documented and tested. The base grows with the product, not after it.

  4. Three team members talking in a bright room

    04/ 04

    Measure usage and fix fast.

    The metrics are set from the first release. We watch, we decide, we ship again — every two weeks.

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